
In the modeling stages, I separated the car's model into six different parts, and this is the reason why. Check the UV coordinate tag (the square tags) at the end of your icon – if you can't see this, something went wrong with the export options. In CINEMA 4D, every modifier or attribute has a tag object. One very important thing is to check the Object Manager and the item list. I think about the normal direction, smoothing groups, and numbers of meshes. The viewport will tell you information about the model's condition, similar to 3ds Max. OBJ file in BodyPaint with a single drag-and-drop action. BodyPaint 3D is an internal part of CINEMA 4D, and I really like to use it. 3ds Max gives us many presets to get a better exported file, and I choose the CINEMA 4D one. It's a very simple step, using the Export option. I reopen my 3ds Max file because I must transfer it into BodyPaint 3D. STEP 16: Importing into BodyPaint 3DĬhecking the export settings and UV coordinate tags: My methods and techniques will cover UVs, texturing, and the final render. Then we'll move on to texturing the car using BodyPaint 3D and Photoshop.
HOW TO MAKE CAR PAINT MATERIAL CINEMA 4D HOW TO
I will show you how to prepare your scene, create the car, detail the model's topology, and understand surfaces and geometry. You'll learn about methods and techniques, as well as design and visual development. In this tutorial we'll run through the process of creating a post-apocalyptic car design in 3ds Max.
HOW TO MAKE CAR PAINT MATERIAL CINEMA 4D PRO
Learn how sci-fi pro Tamas Gyerman models and textures a post-apocalyptic vehicle with 3ds Max and CINEMA 4D's Bodypaint 3D
